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Re: [MUD-Dev] Attracting players
Excerpts from muddev: 4-Oct-99 RE: [MUD-Dev] Attracting pl.. by Matthew
Mihaly#best,com
> Hmm, I wasn't aware it was possible for a server to determine if a
> player's client can decode colour. How is this done?
If there is a way to this automatically, someone's probably going to
write a client that doesn't support it. You could ask them before the
login screen (obviously, the question is not in color), like some diku
derivative codebase (smaug? circle?) does.
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- Thread context:
- RE: [MUD-Dev] Attracting players, (continued)
- RE: [MUD-Dev] Attracting players,
David Bennett ddt@discworld.imaginary.com, Mon 04 Oct 1999, 21:56 GMT
- Re: [MUD-Dev] Attracting players,
Andrew Wilson andrew@aaaaaaaa.demon.co.uk, Mon 04 Oct 1999, 21:56 GMT
- Re: [MUD-Dev] Attracting players,
Laurel Fan lf25+@andrew.cmu.edu, Mon 04 Oct 1999, 21:56 GMT
- RE: [MUD-Dev] Attracting players,
Caliban Tiresias Darklock caliban@darklock.com, Tue 05 Oct 1999, 23:36 GMT
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