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[MUD-Dev] Skill Power vs Skill Rarity
I've been toying arround with the idea of skill power and rarity. Basicly,
can skill or spell power be counteracted effectively enough by making it
hard to learn, cast (rare spell components), and/or dangerous to the user (A
spell that drains HP or stats until the caster has rested enough).
I think that it can, but i haven't seen it in action. I'd like to know from
people who actually have tested something like this against players, can it
work or do players find a way to exploit it anyway?
Philip Loguinov
-Draymoor
-Brought to you by the commitee to legalize murder, burglury, and highly
dangerous mobs.
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] Algorithms for an Infinite Universe, (continued)
- Re: [MUD-Dev] Algorithms for an Infinite Universe,
Jp Calderone exarkun#flashmail,com, Mon 11 Oct 1999, 21:29 GMT
- Re: [MUD-Dev] Algorithms for an Infinite Universe,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 15 Oct 1999, 19:20 GMT
- Re: [MUD-Dev] Algorithms for an Infinite Universe,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 15 Oct 1999, 19:20 GMT
- [MUD-Dev] Skill Power vs Skill Rarity,
Philip Loguinov -- Draymoor fibhufky#erols,com, Mon 11 Oct 1999, 17:36 GMT
- [MUD-Dev] Alternate Character Sets (Telnet Question),
Chimera chimera#SoftHome,net, Mon 11 Oct 1999, 17:36 GMT
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