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[MUD-Dev] Interesting little discussion going on at /.
Slashdot has an open "questions for interview with John Carmack" thing.
<http://slashdot.org/interviews/99/10/11/098254.shtml>
There's a question a little ways down, "I once read in Wired...",
(Score:5, Interesting), that addresses Quake3 as a virtual world engine.
Also, Raph, you've been cited in one of the replies... <g>
--
Nathan F. Yospe - Born in the year of the tiger, riding it forever after
Scientific Software Engineer, Raytheon Systems @ Cal Tech's LIGO project
http://www2.hawaii.edu/~yospe nyospe#ligo.caltech.edu yospe#hawaii,edu
Don't mind me, I'm just insane... there's someone else here in my brain.
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Affect of personalizing cannon fodder mobs, (continued)
- [MUD-Dev] Interesting little discussion going on at /.,
Nathan F Yospe yospe#hawaii,edu, Mon 11 Oct 1999, 21:29 GMT
- [MUD-Dev] Dan Kegel: A few notes on writing multiplayer games,
J C Lawrence claw#varesearch,com, Mon 11 Oct 1999, 18:31 GMT
- [MUD-Dev] weather,
Matthew Mihaly diablo#best,com, Mon 11 Oct 1999, 17:36 GMT
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