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[MUD-Dev] patents and muds
I hesitate to bring this up here, but with the constant issuing of patents
on basic things, it might be interesting to consider what might happen when
large companies start patenting mechanisms that they use in systems like
Ultima Online, EverQuest, Asheron's Call, Middle Earth Online, and so on.
Doing some searches on http://www.patents.ibm.com/ can turn up interesting
things, like: http://www.patents.ibm.com/details?pn=US05899810__
Can this list help to serve as an archive of prior art? Has anyone run into
problems of this nature yet?
- Bruce
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Library updates,
J C Lawrence claw#varesearch,com, Fri 15 Oct 1999, 03:46 GMT
- RE: [MUD-Dev] Pueblo,
Sellers, Michael MSellers#maxis,com, Thu 14 Oct 1999, 22:33 GMT
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Greg Miller gmiller#classic-games,com, Thu 14 Oct 1999, 18:07 GMT
- [MUD-Dev] patents and muds,
Bruce Mitchener, Jr. bruce#puremagic,com, Thu 14 Oct 1999, 18:07 GMT
- <Possible follow-up(s)>
- RE: [MUD-Dev] patents and muds,
Sellers, Michael MSellers#maxis,com, Thu 14 Oct 1999, 19:24 GMT
- RE: [MUD-Dev] patents and muds,
Cynbe ru Taren cynbe#muq,org, Thu 14 Oct 1999, 21:29 GMT
- [MUD-Dev] patents and muds,
Richard Bartle 76703.3042#compuserve,com, Fri 15 Oct 1999, 17:32 GMT
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