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Re: [MUD-Dev] Affect of personalizing cannon fodder mobs
I think naming your mass mobs is a neat idea personally. We name the
majority of our sentient mobs, but we do have areas with "goblin miners"
or whatnot, and this is boring. Having unique names would be fun. My only
complaint (and realism isn't a big issue for me) is that it seems a little
weird for an adventurer to know the name of every single one of that horde
of drooling kobolds.
--matt
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- Thread context:
- [MUD-Dev] Pueblo, (continued)
- [MUD-Dev] Coolmud,
Ilya, Game Commandos Ilya#gamecommandos,com, Thu 14 Oct 1999, 02:33 GMT
- [MUD-Dev] Affect of personalizing cannon fodder mobs,
Lazarus lazarus#ourplace,org, Thu 14 Oct 1999, 02:33 GMT
- [MUD-Dev] Interesting little discussion going on at /.,
Nathan F Yospe yospe#hawaii,edu, Mon 11 Oct 1999, 21:29 GMT
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