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Re: [MUD-Dev] Battle Systems
Mik Clarke wrote:
> I also want to convert the combat manouvers - kick, trip etc... over
> to use this system as well. It's a technique that puts the wait before
> the action, rather than giving instant gratification and lockout for
> x seconds.
This also prevents hit-and-run without the annoying diku "flee" command.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- Re: [MUD-Dev] Battle Systems, (continued)
- Re: [MUD-Dev] Battle Systems,
Batis bat_geor#mail,hol.gr, Mon 04 Oct 1999, 18:54 GMT
- Re: [MUD-Dev] Battle Systems,
Mik Clarke mikclrk#attglobal,net, Mon 04 Oct 1999, 18:54 GMT
- Re: [MUD-Dev] Battle Systems,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Mon 04 Oct 1999, 18:54 GMT
- Re: [MUD-Dev] Battle Systems,
Matthew Mihaly diablo#best,com, Mon 04 Oct 1999, 18:54 GMT
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