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Re: [MUD-Dev] Battle Systems



Mik Clarke wrote:
> I also want to convert the combat manouvers - kick, trip etc... over
> to use this system as well.  It's a technique that puts the wait before
> the action, rather than giving instant gratification and lockout for
> x seconds.

This also prevents hit-and-run without the annoying diku "flee" command.
-- 
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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