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Re: [MUD-Dev] Attracting players
David Bennett wrote:
>
> On 10/4/99, at 12:57 PM, Matthew Mihaly wrote:
>
> >Hmm, I wasn't aware it was possible for a server to determine if a
> >player's client can decode colour. How is this done?
>
> Telnet suboption negotiation. It is in the RFC... But, what you do is
> send IAC SB TELOPT_TTYPE TELQUAL_SEND IAC SE. All of those defines should
> come from the telnet.h include file in /usr/include/inet/arpa I think.
> This will return the terminal type to you as:
> IAC SB TELOPT_TTYPE TELQUAL_IS <terminal name> IAC SE
>
> You can keep repeating the request for terminal types until you get back
> the same result twice. This means the list of different names for the
> terminal has been exhausted.
>
> You can also do things like find out the users current rows and colums
> using this command (and it will also tell you when the window size has
> changed too). You change the TELOPT_TTYPE for TELOPT_NAWS
It's amazing what you learn when you actually read RFCs. I'd missed this
option for years until your message.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- Re: [MUD-Dev] Dynamic muds, (continued)
- RE: [MUD-Dev] Attracting players,
Koster, Raph rkoster#origin,ea.com, Mon 04 Oct 1999, 17:59 GMT
- RE: [MUD-Dev] Attracting players,
Matthew Mihaly diablo#best,com, Mon 04 Oct 1999, 20:23 GMT
- RE: [MUD-Dev] Attracting players,
David Bennett ddt#discworld,imaginary.com, Mon 04 Oct 1999, 21:56 GMT
- Re: [MUD-Dev] Attracting players,
Andrew Wilson andrew#aaaaaaaa,demon.co.uk, Mon 04 Oct 1999, 21:56 GMT
- Re: [MUD-Dev] Attracting players,
Laurel Fan lf25+@andrew.cmu.edu, Mon 04 Oct 1999, 21:56 GMT
- RE: [MUD-Dev] Attracting players,
Caliban Tiresias Darklock caliban#darklock,com, Tue 05 Oct 1999, 23:36 GMT
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