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Re: [MUD-Dev] The Best Guy on the Mud Thing
Ola Fosheim Grøstad wrote:
>
> Greg Miller wrote:
> >
> > Ola Fosheim Grøstad wrote:
> > > (I'm not saying it is going to be easy to maintain perceived fairness though)
> >
> > But who considers it unfair? Outside this list's members, I've never
> > seen anyone complain that it was unfair to begin with...
>
> You've never seen players complaining about gaining levels being too easy or
> too difficult? You've never seen adult weekend players complain about
Oh, no... I've seen plenty of complaints about difficulty, one way or
another... but what does that have to do with anything?
being
> overrun by immature teenagers with lots of time on their hands?
Not seriously. I've seen off-hand comments from people that, for
example, the top players have no life or whatever, but people generally
seem to take it as a given that people who work harder are supposed to
come out ahead. In fact, wasn't that one of the problems Raph ran into?
People took upward movement (financially, xp, skills, or whatever) as a
given making it hard to provide any realism?
You've
> never seen players being frustrated about not being able to keep up with
> their friends?
No, not that I recall.
>
> Anyway, the premise for the discussion was that of balancing a system in a
> way that favours no particular group.
That's bad. "Skilled players" are a group, and most of us want to favor
them, right?
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- [MUD-Dev] Cannon fodder mobs alternatives,
Aaron silrathi#harbornet,com, Fri 15 Oct 1999, 20:41 GMT
- [MUD-Dev] Library updates,
J C Lawrence claw#varesearch,com, Fri 15 Oct 1999, 03:46 GMT
- RE: [MUD-Dev] Pueblo,
Sellers, Michael MSellers#maxis,com, Thu 14 Oct 1999, 22:33 GMT
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Greg Miller gmiller#classic-games,com, Thu 14 Oct 1999, 18:07 GMT
- [MUD-Dev] patents and muds,
Bruce Mitchener, Jr. bruce#puremagic,com, Thu 14 Oct 1999, 18:07 GMT
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