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Re: [MUD-Dev] Alternate Character Sets (Telnet Question)
"Travis S. Casey" wrote:
> The IBM extended ASCII codes generally won't work with anything else but a
> PC -- and they'll only work when you're "really" displaying to the PC --
> they're not likely to work in a terminal emulator running on a PC.
In particular, the ROM character set is not the default for Windows
applications. Few telnet clients under Windows will handle extended
ASCII by default. It's also likely to be a problem for non US users,
since the upper 128 characters are used for alphabetic characters in the
ISO character sets (which is why extended ASCII isn't the default in
Windows).
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- [MUD-Dev] Skill Power vs Skill Rarity,
Philip Loguinov -- Draymoor fibhufky#erols,com, Mon 11 Oct 1999, 17:36 GMT
- [MUD-Dev] Alternate Character Sets (Telnet Question),
Chimera chimera#SoftHome,net, Mon 11 Oct 1999, 17:36 GMT
- [MUD-Dev] ADMIN: Kanga.Nu Library -- first edition,
J C Lawrence claw#varesearch,com, Sat 09 Oct 1999, 05:53 GMT
- [MUD-Dev] ADMIN: For those with an interest in patterns,
J C Lawrence claw#varesearch,com, Wed 06 Oct 1999, 02:25 GMT
- [MUD-Dev] ADMIN: Explanation of DevMUD vs MUD-Dev and a minor note,
J C Lawrence claw#varesearch,com, Tue 05 Oct 1999, 04:22 GMT
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