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RE: [MUD-Dev] patents and muds
Bruce Mitchener wrote:
> I hesitate to bring this up here, but with the constant issuing of patents
> on basic things, it might be interesting to consider what might happen
when
> large companies start patenting mechanisms that they use in systems like
> Ultima Online, EverQuest, Asheron's Call, Middle Earth Online, and so on.
>
> Doing some searches on http://www.patents.ibm.com/ can turn up interesting
> things, like: http://www.patents.ibm.com/details?pn=US05899810__
>
> Can this list help to serve as an archive of prior art? Has anyone run
into
> problems of this nature yet?
Another highly questionable patent I think. There should be loads of prior
art on this going all the way back to the early Xerox systems, to say
nothing of the many military systems employing just such a system. Of
course, only a court defense will be definitive, if it ever actually
happens.
But: I would not be surprised to see examples of bona fide advances in
MMPOGs start to appear in patents.
Mike Sellers
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Pueblo,
Sellers, Michael MSellers#maxis,com, Thu 14 Oct 1999, 22:33 GMT
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Greg Miller gmiller#classic-games,com, Thu 14 Oct 1999, 18:07 GMT
- [MUD-Dev] patents and muds,
Bruce Mitchener, Jr. bruce#puremagic,com, Thu 14 Oct 1999, 18:07 GMT
- <Possible follow-up(s)>
- RE: [MUD-Dev] patents and muds,
Sellers, Michael MSellers#maxis,com, Thu 14 Oct 1999, 19:24 GMT
- RE: [MUD-Dev] patents and muds,
Cynbe ru Taren cynbe#muq,org, Thu 14 Oct 1999, 21:29 GMT
- [MUD-Dev] patents and muds,
Richard Bartle 76703.3042#compuserve,com, Fri 15 Oct 1999, 17:32 GMT
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