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Re: [MUD-Dev] Algorithms for an Infinite Universe
Quzah wrote:
> Is it just me, or is this guy totally, 100% wrong? I've
> tried both by following his explanation, and by just taking
> his code, to get his pesudo-random number generator to
> work, and it doesn't. He's wrong.
Ack... I only skimmed the article. Hoped it would generate some discussion,
not this kind of discussion though. :(
> A quick copy-paste into a text file and his pseudo-random
> generator returns all zeros for the random numbers. Sad.
Yeah, but replace Max with a prime (2039 for example) and it should work.
This random generator will hopefully work (haven't tried it in five years,
but...):
#define RND_A 16807
#define RND_M 2147483647
#define RND_Q 127773
#define RND_R 2836
/* RND_Q = M DIV A RND_R = M MOD A */
long rnd_seed;
long random(){
long tmp_seed;
tmp_seed = RND_A * (rnd_seed % RND_Q) - RND_R*(rnd_seed/RND_Q);
rnd_seed = (tmp_seed >= 0 ? tmp_seed : tmp_seed + RND_M);
return rnd_seed;
}
/** if 16 bit mod is cheap ***/
unsigned short frnd_seed;
unsigned short frnd_a;
#define FRND_A 17
#define FRND_M 65521
unsigned short fastrandom(){
return frnd_seed = (unsigned short)(((unsigned long)FRND_A *frnd_seed)
% (unsigned short)FRND_M);
}
--
Ola
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- Thread context:
- Re: [MUD-Dev] Algorithms for an Infinite Universe,
Quzah quzah#hotmail,com, Mon 11 Oct 1999, 17:36 GMT
- Re: [MUD-Dev] Algorithms for an Infinite Universe,
Jp Calderone exarkun#flashmail,com, Mon 11 Oct 1999, 21:29 GMT
- Re: [MUD-Dev] Algorithms for an Infinite Universe,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 15 Oct 1999, 19:20 GMT
- Re: [MUD-Dev] Algorithms for an Infinite Universe,
Ola Fosheim Grøstad olag#ifi,uio.no, Fri 15 Oct 1999, 19:20 GMT
- [MUD-Dev] Skill Power vs Skill Rarity,
Philip Loguinov -- Draymoor fibhufky#erols,com, Mon 11 Oct 1999, 17:36 GMT
- [MUD-Dev] Alternate Character Sets (Telnet Question),
Chimera chimera#SoftHome,net, Mon 11 Oct 1999, 17:36 GMT
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