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Re: [MUD-Dev] Attracting players
On 01:12 PM 10/14/1999 -0500, I personally witnessed Greg Miller jumping up
to say:
>
>That's how you detect AVT/0... for higher levels of AVATAR, there are
>codes that request a full line of human-readable info, including the
>exact level of AVATAR support.
Which means precisely squat in terms of color. AVATAR is fully
backward-compatible, and handles color identically no matter what the level
of support.
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Attracting players, (continued)
- Re: [MUD-Dev] Attracting players,
Laurel Fan lf25+@andrew.cmu.edu, Mon 04 Oct 1999, 21:56 GMT
- RE: [MUD-Dev] Attracting players,
Caliban Tiresias Darklock caliban#darklock,com, Tue 05 Oct 1999, 23:36 GMT
- Re: [MUD-Dev] Attracting players,
Greg Miller gmiller#classic-games,com, Thu 14 Oct 1999, 18:07 GMT
- Re: [MUD-Dev] Attracting players,
Scatter scatter#thevortex,com, Tue 05 Oct 1999, 23:17 GMT
- Re: [MUD-Dev] Battle Systems,
Ben Greear greear#cyberhighway,net, Mon 04 Oct 1999, 06:03 GMT
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