MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Attracting players
Caliban Tiresias Darklock wrote:
>
> On 01:12 PM 10/14/1999 -0500, I personally witnessed Greg Miller jumping up
> to say:
> >
> >That's how you detect AVT/0... for higher levels of AVATAR, there are
> >codes that request a full line of human-readable info, including the
> >exact level of AVATAR support.
>
> Which means precisely squat in terms of color. AVATAR is fully
> backward-compatible, and handles color identically no matter what the level
> of support.
Actually, no. The method you posted only works if they also have ANSI
and AVT/0 and *do not* have AVT/1 or higher support. The AVATAR-specific
method allows you to detect color for people with terminal or telnet
programs that provide full AVATAR support rather than reporting a false
negative.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Attracting players, (continued)
- Re: [MUD-Dev] Attracting players,
Laurel Fan lf25+@andrew.cmu.edu, Mon 04 Oct 1999, 21:56 GMT
- RE: [MUD-Dev] Attracting players,
Caliban Tiresias Darklock caliban#darklock,com, Tue 05 Oct 1999, 23:36 GMT
- Re: [MUD-Dev] Attracting players,
Greg Miller gmiller#classic-games,com, Thu 14 Oct 1999, 18:07 GMT
- Re: [MUD-Dev] Attracting players,
Scatter scatter#thevortex,com, Tue 05 Oct 1999, 23:17 GMT
- Re: [MUD-Dev] Battle Systems,
Ben Greear greear#cyberhighway,net, Mon 04 Oct 1999, 06:03 GMT
[ Other Periods
| Other mailing lists
| Search
]