MUD-Dev
mailing list archive

[ Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Attracting players



Caliban Tiresias Darklock wrote:
> 
> On 01:12 PM 10/14/1999 -0500, I personally witnessed Greg Miller jumping up
> to say:
> >
> >That's how you detect AVT/0... for higher levels of AVATAR, there are
> >codes that request a full line of human-readable info, including the
> >exact level of AVATAR support.
> 
> Which means precisely squat in terms of color. AVATAR is fully
> backward-compatible, and handles color identically no matter what the level
> of support.

Actually, no. The method you posted only works if they also have ANSI
and AVT/0 and *do not* have AVT/1 or higher support. The AVATAR-specific
method allows you to detect color for people with terminal or telnet
programs that provide full AVATAR support rather than reporting a false
negative.
-- 
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev



[ Other Periods  | Other mailing lists  | Search  ]