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Re: [MUD-Dev] historians
[Matthew Mihaly:]
> Hi. I want to have a position in Achaea that consists of overseeing the
> chronicles of Achaean history, and ensuring that all the plots and
> intrigues and broad storylines are recorded for the sake of posterity, and
[snip!]
Sounds like an interesting project. I know there are lots of responses to
this already, that I haven't read yet, but hey, why should that stop me? :-)
My immediate impression is that this is a lot like writing a book. Can
you have the gods come up with overall "plotlines" and sections, and then
perhaps have mortals fill in the details, subject to editing by the gods?
Now I'll go read all the other comments...
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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- Thread context:
- Re: [MUD-Dev] historians, (continued)
- [MUD-Dev] Patent problems,
Richard Bartle 76703.3042@compuserve.com, Mon 01 Nov 1999, 18:37 GMT
- [MUD-Dev] History of online gaming,
Koster, Raph rkoster@origin.ea.com, Sun 31 Oct 1999, 06:07 GMT
- [MUD-Dev] Cannon fodder mobs alternatives,
Aaron silrathi@harbornet.com, Fri 15 Oct 1999, 20:41 GMT
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