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[MUD-Dev] Re: Hilbert Curves [was: "Re: [DGD] Rooms with Views" and "Re: [Mud-Dev]Physics"]
Christopher Allen wrote:
> The article also hints at the end that Hilbert curves can also be used for 3D
> cubic spaces and as an efficient (but non-optimal) solution to the traveling
> salesman problem. The author Ron Gutman also claims but does not describe a
> variant called "Hilbert R-Tree" that combines both Hilbert and R-Tree
> techniques.
There is a (short) discussion about coherency in peano and hilber curve
traversal in Graphics Gems II. There is also code for a N-dimensional peano
curve generator.
ftp://ftp.princeton.edu/pub/Graphics/GraphicsGems/
--
Ola Fosheim Groestad,Norway http://www.notam.uio.no/~olagr/
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