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Re: [MUD-Dev] players who "take away from the game"




From: Matthew Mihaly <diablo#best,com>
>Too right. Someone mentioned earlier that we should just work on trying to
>accomodate them, but I disagree. I've found that THE most effective way to
>discourage these players is to establish, as admins/Gods, an atmosphere
>where maturity is respected by the player base and immaturity is not
>respected and is, in fact, completely scorned. We work very hard as
>in-role Gods and ooc admins to set standards for mature behavior, and it
>works very well in my opinion. It does drain admin resources obviously,
>but I think it's worth it. We get the occassional problem player, but
>really, we are fairly disruptive-player-free compared to most games I've
>seen. Being a pay game helps of course, as the 15 year old boys quickly
>realize they'll never get anywhere without paying money, and they have no
>money.



This is totally untrue and I resent it, along with a couple other comments
implying that teenagers aren't able to be mature (Though I do have to agree
that many teenage boys are horribly immature). I am 16, and I have no
problems affording a paper play mud. Don't assume that just because we're
younger we don't have any money. Besides, I’ve seen several people who are
able to leach money of their parents for this kind of stuff.

-Draymoor Spellcleaver, AKA Philip Loguinov







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