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Re: [MUD-Dev] IMP (Interactive Mud Protocol?)
On Mon, 6 Sep 1999 15:27:17 -0400
Philip Loguinov <-- Draymoor" <fibhufky#erols,com>> wrote:
> Ok, i just heard about something called IMP (Interactive Mud
> Protocol), I'm looking for any info on what this is/does/where to
> get it. Thanks
I don't have anyything definite on this, but I suspect it is in
reference to using bidirectional HTTP for MUD clients. There's a
semi-useful discussion of the area rooted at:
http://www.di.unito.it/mail_archive/2WayProt/0000.html
<later>
Ahh, found it! See:
http://www.firebolt.com/IMP-rfc.html
--<cut>--
The Purpose
Select a working subset of HTML that incorporates easily into a MUD
stream Allow a seamless integration into normal servers so that
users of an IMP-enabled client notice only the tremendous special
features and not the detection process while users of other clients
are not affected at all.
--<cut>--
I also observe the utter lack of a reference implementation.
--
J C Lawrence Internet: claw#kanga,nu
----------(*)Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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- Thread context:
- [MUD-Dev] RE: Oh dear (fwd),
J C Lawrence claw#cp,net, Wed 10 Nov 1999, 22:57 GMT
- [MUD-Dev] Costikyan's new report on online gaming,
Koster, Raph rkoster#origin,ea.com, Wed 10 Nov 1999, 22:50 GMT
- [MUD-Dev] IMP (Interactive Mud Protocol?),
Philip Loguinov -- Draymoor fibhufky#erols,com, Mon 08 Nov 1999, 20:47 GMT
- [MUD-Dev] History of Online Gaming, part III,
Koster, Raph rkoster#origin,ea.com, Mon 08 Nov 1999, 19:03 GMT
- RE: [MUD-Dev] players who "take away from the game",
Koster, Raph rkoster#origin,ea.com, Sat 06 Nov 1999, 00:44 GMT
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