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Re: [MUD-Dev] players who "take away from the game"
J C Lawrence wrote:
>
[snip]
>
> Upon a crime handling being started, the assumed perpetrator would
>be charged with all the unresolved and unhandled crimes against his
>name.
>
If you mean that an identified perpetrator is charged with the backlog
of unsolved and perhaps unrelated crimes that other perps may have
committed, then this is wonderfully pseudo-realistic.
Adding a touch of xenophobia and racial/class profiling into different
locales justice systems would be interesting. Front end the justice system
with a over zealous police system. For instance, a spike-haired tattooed
dwarf walking through downtown Elf City might get stopped, harassed,
questioned and repeatedly pulled into lineups for any reported crime.
One could also interface the justice system into the reputation points
system. A character could spend reputation and gold in order to avoid a
jury trial. And then there is the dreaded lawyer class...
--
--* Jon A. Lambert - TychoMUD Email: jlsysinc#nospam,ix.netcom.com *--
--* Mud Server Developer's Page <http://jlsysinc.home.netcom.com> *--
--* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--
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- Thread context:
- RE: [MUD-Dev] players who "take away from the game", (continued)
- RE: [MUD-Dev] players who "take away from the game",
Koster, Raph rkoster#origin,ea.com, Wed 10 Nov 1999, 20:07 GMT
- Re: [MUD-Dev] players who "take away from the game",
Philip Loguinov -- Draymoor fibhufky#erols,com, Wed 10 Nov 1999, 21:26 GMT
- Re: [MUD-Dev] players who "take away from the game",
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 10 Nov 1999, 22:50 GMT
- Re: [MUD-Dev] players who "take away from the game",
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 11 Nov 1999, 00:04 GMT
- [MUD-Dev] ADMIN: Library goof,
J C Lawrence claw#cp,net, Fri 05 Nov 1999, 23:40 GMT
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