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Re: [MUD-Dev] players who "take away from the game"
On Wed, 10 Nov 1999, Jon A. Lambert wrote:
> J C Lawrence wrote:
> >
> [snip]
> >
> > Upon a crime handling being started, the assumed perpetrator would
> >be charged with all the unresolved and unhandled crimes against his
> >name.
> >
>
>
> One could also interface the justice system into the reputation points
> system. A character could spend reputation and gold in order to avoid a
> jury trial. And then there is the dreaded lawyer class...
Ahh yes, the dreaded lawyer class, with their skills of Obfuscation,
Delaying, and Suing For "The Red Dragon Almost Ate Me" Syndrome. Truly,
they are to be feared. I have avoided putting one into Achaea simply
because it's clear that they would be too clever at re-directing useful
resources to themselves, which t hey'd then use to justify their own
existence.
--matt
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- Thread context:
- RE: [MUD-Dev] players who "take away from the game", (continued)
- RE: [MUD-Dev] players who "take away from the game",
Koster, Raph rkoster#origin,ea.com, Wed 10 Nov 1999, 20:07 GMT
- Re: [MUD-Dev] players who "take away from the game",
Philip Loguinov -- Draymoor fibhufky#erols,com, Wed 10 Nov 1999, 21:26 GMT
- Re: [MUD-Dev] players who "take away from the game",
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 10 Nov 1999, 22:50 GMT
- Re: [MUD-Dev] players who "take away from the game",
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 11 Nov 1999, 00:04 GMT
- [MUD-Dev] ADMIN: Library goof,
J C Lawrence claw#cp,net, Fri 05 Nov 1999, 23:40 GMT
- [MUD-Dev] Server: Momoko,
J C Lawrence claw#cp,net, Fri 05 Nov 1999, 19:06 GMT
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