MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Costikyan's new report on online gaming
"Sellers, Michael" wrote:
>
> Raph wrote:
> >
> http://www.goodreports.com/cgi-bin/SoftCart.100.exe/r-olgame.html?E+scstore
>
> I have to admit, I have my doubts about the utility of this report. Did
> anyone see Costikyan's rant on the last page of Game Developer recently?
It was unfree, as in beer. :( Anyway, there are three articles on gamasutra
that are fairly relevant for MUD design:
* A more motivational type of paper:
"Glory and Shame: Powerful Psychology in Multiplayer Online Games"
by Jonathan Baron
http://www.gamasutra.com/features/19991110/Baron_01.htm
* (I have no time to get into this one, but it looks interesting)
"A Modular Framework for Artificial Intelligence Based on
Stimulus Response Directives"
by Charles Guy
http://www.gamasutra.com/features/19991110/guy_01.htm
* These people usually know what they are doing:
"Occlusion Culling Algorithms"
by Tomas Möller and Eric Haines
--
Ola Fosheim Groestad,Norway http://www.notam.uio.no/~olagr/
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] MySQL as a MUD., (continued)
- [MUD-Dev] RE: Oh dear (fwd),
J C Lawrence claw#cp,net, Wed 10 Nov 1999, 22:57 GMT
- [MUD-Dev] Costikyan's new report on online gaming,
Koster, Raph rkoster#origin,ea.com, Wed 10 Nov 1999, 22:50 GMT
- [MUD-Dev] IMP (Interactive Mud Protocol?),
Philip Loguinov -- Draymoor fibhufky#erols,com, Mon 08 Nov 1999, 20:47 GMT
- [MUD-Dev] History of Online Gaming, part III,
Koster, Raph rkoster#origin,ea.com, Mon 08 Nov 1999, 19:03 GMT
- RE: [MUD-Dev] players who "take away from the game",
Koster, Raph rkoster#origin,ea.com, Sat 06 Nov 1999, 00:44 GMT
[ Other Periods
| Other mailing lists
| Search
]