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Re: System Security (was: Re: [MUD-Dev] players who "take away from the game")
On Wed, 10 Nov 1999 22:00:11 -0700
cg <cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:
> [Eli Stevens:]
>> This got me wondering... :)
>>
>> What precautions should be taken when writing a MUD codebase from
>> scratch? Are most security holes that a MUD box might have at
>> the OS level, or does having a program like a MUD running open up
>> opportunities that would not otherwise exist (assuming that the
>> ability to issue OS commands and such is not a feature)?
> Aha! A technical issue! :-)
<<Oops>>
> Having a MUD running isn't a problem if you are careful in what
> you let the MUD server do. Obviously! The main thing is likely to
> be that of system and communications load. If you are careful to
> *not* provide any ways by which MUD players can issue system
> commands, there shouldn't really be any issues outside of the MUD
> itself. A MUD server simply presents a socket that people can talk
> to. If it never, however indirectly, allows stuff that comes from
> client sockets to end up uneditted in a system command, then it
> should be safe.
If you bind to a port less than 1024 on a Unix system your server
must run as root. Ergo, if there is a stack overflow ir similar
exploit in your server, an arbitrary user can obtain root access on
your system.
There are a couple simple ways to protect against this:
-- setuid() away from root for all portions of the code that don't
deal with the sokcet calls. You should do this sort of
setuid()/setgid() protection in any privileged code your write
anyway. Always. This leaves the exploint window inthe soket code
only, not your entire app/server.
-- Use a helper program which runs as root to do the privileged
socket IO which then communicates to the server which runs as a
non-priviledged user via some other stack.
Other concerns are discussed in the documents I referenced.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- [MUD-Dev] associate producer/designer openings, and others: Maxis/EA,
Sellers, Michael MSellers#maxis,com, Thu 11 Nov 1999, 18:43 GMT
- [MUD-Dev] Neverwinter Nights,
Koster, Raph rkoster#origin,ea.com, Thu 11 Nov 1999, 18:43 GMT
- Re: System Security (was: Re: [MUD-Dev] players who "take away from the game"),
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 11 Nov 1999, 18:43 GMT
- [MUD-Dev] MySQL as a MUD.,
Quzah quzah#hotmail,com, Thu 11 Nov 1999, 18:43 GMT
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