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Re: [MUD-Dev] players who "take away from the game"



Adam Wiggins wrote:
> On Thu, 11 Nov 1999, Ola Fosheim Grøstad wrote:

> > Note 3: Some designers are inclined to call design flaws "bugs".
> 
> They are.  So are errors in the terrain (for example, a description of
> a door which claims to have a large lock on it, but trying to lock or
> unlock the door reports that the door has no lock), or anything else
> which breaks the consistency and enjoyment of your game world.

A bug is usually considered (for historical reasons) to be a defect in the
implementation, not the design.  It's when you didn't write what you
intended to write. Or in the historical context, when a wire has been
accidentally removed (by a bug :9.

That's how I use the term anyway.
--  
Ola




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