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Re: [MUD-Dev] players who "take away from the game"
Adam Wiggins wrote:
> On Thu, 11 Nov 1999, Ola Fosheim Grøstad wrote:
> > Note 3: Some designers are inclined to call design flaws "bugs".
>
> They are. So are errors in the terrain (for example, a description of
> a door which claims to have a large lock on it, but trying to lock or
> unlock the door reports that the door has no lock), or anything else
> which breaks the consistency and enjoyment of your game world.
A bug is usually considered (for historical reasons) to be a defect in the
implementation, not the design. It's when you didn't write what you
intended to write. Or in the historical context, when a wire has been
accidentally removed (by a bug :9.
That's how I use the term anyway.
--
Ola
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- Re: [MUD-Dev] players who "take away from the game", (continued)
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