MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
bugs (was RE: [MUD-Dev] players who "take away from the game")
Holly Sommer wrote:
> On Thu, 11 Nov 1999, Ola Fosheim =?iso-8859-1?Q?Gr=F8stad?= wrote:
> > Adam Wiggins wrote:
> > > On Thu, 11 Nov 1999, Ola Fosheim Grøstad wrote:
> > > > Note 3: Some designers are inclined to call design flaws "bugs".
> > >
> > > They are. So are errors in the terrain (for example, a description of
> > > a door which claims to have a large lock on it, but trying to lock or
> > > unlock the door reports that the door has no lock), or anything else
> > > which breaks the consistency and enjoyment of your game world.
> >
> > A bug is usually considered (for historical reasons) to be a defect in
the
> > implementation, not the design. It's when you didn't write what you
> > intended to write. Or in the historical context, when a wire has been
> > accidentally removed (by a bug :9.
> >
> > That's how I use the term anyway.
>
> At work here, I've heard more than one engineer refer to bugs as
> "features without the tuxedos."
Yep -- there's an old programmer's cartoon about this. Bugs can be design
flaws, logic flaws, or simple errors in programming. Splitting hairs
between design flaws and implementation flaws is a programmer's way of
looking at the world: the user sure doesn't care if you meant to do that or
not. If it doesn't work the way it *should*, it's a bug.
And, to return to the previous discussion, if a bug is known and someone
repeatedly uses it to their own advantage, well, they deserve whatever they
get in the end.
Mike Sellers
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] GEL -- A New Approach to Online Interactive 3D,
claw claw@kanga.nu, Sat 13 Nov 1999, 05:29 GMT
- [MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game" ),
Charles Hughes charles.hughes@bigfoot.com, Fri 12 Nov 1999, 23:51 GMT
- Re: [MUD-Dev] ColdC/ColdCore,
Bruce Mitchener, Jr. bruce@puremagic.com, Fri 12 Nov 1999, 18:23 GMT
- bugs (was RE: [MUD-Dev] players who "take away from the game"),
Sellers, Michael MSellers@maxis.com, Thu 11 Nov 1999, 23:05 GMT
[ Other Periods
| Other mailing lists
| Search
]