MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: bugs (was RE: [MUD-Dev] players who "take away from the game")
On Thu, 11 Nov 1999, Sellers, Michael wrote:
> And, to return to the previous discussion, if a bug is known and someone
> repeatedly uses it to their own advantage, well, they deserve whatever they
> get in the end.
What I've done in the past is plant an outrageous item somewhere near the
person's logout room, as a test. If they exploit it, it'll have some
undocumented features about it, which might result in a freeze or
something.
-Holly
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] GEL -- A New Approach to Online Interactive 3D,
claw claw@kanga.nu, Sat 13 Nov 1999, 05:29 GMT
- [MUD-Dev] RE: bugs (was RE: [MUD-Dev] players who "take away from the game" ),
Charles Hughes charles.hughes@bigfoot.com, Fri 12 Nov 1999, 23:51 GMT
- Re: [MUD-Dev] ColdC/ColdCore,
Bruce Mitchener, Jr. bruce@puremagic.com, Fri 12 Nov 1999, 18:23 GMT
- bugs (was RE: [MUD-Dev] players who "take away from the game"),
Sellers, Michael MSellers@maxis.com, Thu 11 Nov 1999, 23:05 GMT
[ Other Periods
| Other mailing lists
| Search
]