MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
RE: bugs (was RE: [MUD-Dev] players who "take away from the game")
On Thu, 11 Nov 1999, Charles Hughes wrote:
> Um, why? I'm a much bigger player than admin and I've seen this
> attitude before but I don't understand it. Why penalize a player
> for the inadequacies of a programmer? The player is doing EXACTLY
> what he's supposed to - it's the game that is behaving improperly.
> Why not just take off your belt and whip the server? (Or, more
> appropriately, the programmer. :)
First, because I don't believe that self-flagellation does much good :)
The answer to "why" though, is... "because those are the rules I'd set
up." The players are warned ahead of time about bug exploitation, so it's
rather like having a big red button that says "Don't Press Me."
-Holly
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: bugs (was RE: [MUD-Dev] players who "take away from the game"), (continued)
- Re: bugs (was RE: [MUD-Dev] players who "take away from the game"),
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 11 Nov 1999, 23:49 GMT
- RE: bugs (was RE: [MUD-Dev] players who "take away from the game"),
Charles Hughes charles.hughes#bigfoot,com, Fri 12 Nov 1999, 08:14 GMT
- RE: bugs (was RE: [MUD-Dev] players who "take away from the game"),
Sellers, Michael MSellers#maxis,com, Fri 12 Nov 1999, 18:23 GMT
- Re: bugs (was RE: [MUD-Dev] players who "take away from the game"),
Ilya, Game Commandos Ilya#gamecommandos,com, Fri 12 Nov 1999, 23:52 GMT
[ Other Periods
| Other mailing lists
| Search
]