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Re: [MUD-Dev] Language Independence Article.



On Tue, 2 Nov 1999, Ben Greear wrote:

> Just to toot my own horn a bit.  I wrote an article for imaginary.com on
> my implementation of Language Independence in ScryMUD.  The techniques
> and code examples should pertain to just about anyone though.
> 
> You may find it here:
> http://imaginaryrealities.imaginary.com/volume2/issue10/independance.html
> 
> I am interested in comments any of you might have...

Looks like either no-one else has any comments, or I'm the only other
person on this list that is interested in such things.  Well either way -
here is my comments/braindump.

As an idea I like it, mostly cos I implemented something similiar a few
years ago on my talker[1].  I think the only bit where we differ wildly is
that I load the messages into memory at startup and you have them
hardcoded.  Have you thought of doing it like that - I guess it only
really becomes handy if you're likely to change/add new translations
often.

I already know I'm not going to use this method for my mud, however.  I'm
going to translate at the word level by encoding each sentence into a list
of word IDs.

Chris
[1] Yes, I've written a talker - very handy for testing out socket code *8)
-- 
christ#rd,bbc.co.uk   #include <stddisclaimer.h>   http://www.fysh.org/~maddy

   "So this is really me? A no-style gimbo with teeth druids could use as a
       place of worship" - Duaine Dibley (Red Dwarf - "Back to Reality")




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