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[MUD-Dev] Mud hosting services
Does anyone know if any mud hosting services are familiar (at all) with the
various UO server-emulators available? Seems like every private shard out
there is running on someone's home PC, but lots more people (I imagine) would
like to run them, if there were a hosting service that could accommodate
them.
And yeah, it takes about 600 MB for the mapfiles and such, but a person could
have multiple shards sharing the same mapfiles, since they are read-only.
The emulators themselves are quite a bit smaller. Our 'worldfile' is quite a
bit smaller than most mud's, I think. And we're running with something like
64 RAM on a P200, 30+ users before there's any noticeable lag (ADSL
connection). I look at most mud hosting service's packages and think their
upper-end packages could EASILY handle a UOemulator. And if they shared the
main, read-only files between multiple shards, their lower-end packages could
do it, too.
--
http://dundee.uong.com/
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: bugs (was RE: [MUD-Dev] players who "take away from the game"), (continued)
- [MUD-Dev] associate producer/designer openings, and others: Maxis/EA,
Sellers, Michael MSellers#maxis,com, Thu 11 Nov 1999, 18:43 GMT
- [MUD-Dev] Neverwinter Nights,
Koster, Raph rkoster#origin,ea.com, Thu 11 Nov 1999, 18:43 GMT
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