|
Hello,
Tis a sad day for mudders! Read on for some important
information about Sony's EverQuest.
This past weekend I had the pleasure of spending time in New
York City, visiting the New School University for a gaming conference, called
Re:Play. Among the guest speakers at the conference, there was Bernard
Yee, the Director of Product Development for Sony's EverQuest service.
Before the actual conference, there was a select group discussion the night
before where I and other students were able to participate in intimate
discussion with the speakers.
During Bernard Yee's presentation, he framed the entire
demonstration by saying that Sony's EverQuest was based on DikuMUD -- which I
found at first flattering (being a member of the mudding community) and then
later, perplexing. Does the Diku Group know this? Have they been
compensated?
If you've ever played EverQuest, it does resemble in many ways
Diku -- it has 'grouping' as well as 'shout' commands, and the actual way the
characters interact is very similar to what goes on in your standard Diku, with
a veneer of bad 3D graphics layered on top of the, ultimately, mud-like
interface.
Personally, I wouldn't mind it if Diku had been the base as
long as the Diku Group had made some money to fuel their own projects (aka Diku
][). However, I find it hard to believe that this has happened, and the
general demeanor of Mr. Yee was very disconcerting. He was deflecting of
comments or questions that were posed in a way that undermined his gaming
environment -- he ignored the hard questions and didn't really seem interested
in the mudding community at large. ("Oh, you know, I don't really
know that much about mudding, why don't you send me some email? Here's my
card.") So this brings two important questions to light: first,
have the Diku people been compensated fairly? Secondly, if not, will Diku
sue?
-Locke
of The Isles
Coder of Nimud
|
- RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers), (continued)
- RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers), Koster, Raph rkoster@origin.ea.com, Thu 18 Nov 1999, 17:00 GMT
- RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers), Ian Macintosh iman@issystems.co.nz, Fri 19 Nov 1999, 20:30 GMT
- Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers), Bruce Mitchener, Jr. bruce@puremagic.com, Fri 19 Nov 1999, 01:23 GMT
- RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers), Ian Macintosh iman@issystems.co.nz, Fri 19 Nov 1999, 18:26 GMT
- [MUD-Dev] Sony's EverQuest Admits Using Diku, Locke theisles@mugs.net, Wed 17 Nov 1999, 16:31 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, rnicoll rnicoll@respc-jrn.res.st-andrews.ac.uk, Wed 17 Nov 1999, 17:20 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, Greg Miller gmiller@classic-games.com, Wed 17 Nov 1999, 21:24 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, Wendy Winkler dionyza@peace.tbcnet.com, Wed 17 Nov 1999, 23:17 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, Hans-Henrik Staerfeldt hhs@cbs.dtu.dk, Fri 19 Nov 1999, 18:27 GMT