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RE: [MUD-Dev] Sony's EverQuest Admits Using Diku



Er, I'd say that the GAMEPLAY is certainly extremely derivative of Dikus. Which were derivative of Abers. Which were derivative of MUD. But I'd strongly doubt any of the code is.
 
-Raph
-----Original Message-----
From: Locke [mailto:theisles#mugs,net]
Sent: Wednesday, November 17, 1999 9:27 AM
To: Palio#valhalla,com; mud-dev#kanga,nu
Cc: Holly J. Sommer
Subject: [MUD-Dev] Sony's EverQuest Admits Using Diku

During Bernard Yee's presentation, he framed the entire demonstration by saying that Sony's EverQuest was based on DikuMUD -- which I found at first flattering (being a member of the mudding community) and then later, perplexing.  Does the Diku Group know this?  Have they been compensated?
 


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