|
Er,
I'd say that the GAMEPLAY is certainly extremely derivative of Dikus. Which were
derivative of Abers. Which were derivative of MUD. But I'd strongly doubt any of
the code is.
-Raph
|
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, (continued)
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, Greg Miller gmiller@classic-games.com, Wed 17 Nov 1999, 21:24 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, Wendy Winkler dionyza@peace.tbcnet.com, Wed 17 Nov 1999, 23:17 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, Hans-Henrik Staerfeldt hhs@cbs.dtu.dk, Fri 19 Nov 1999, 18:27 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, Ola Fosheim Grøstad olag@ifi.uio.no, Sun 21 Nov 1999, 01:14 GMT
- RE: [MUD-Dev] Sony's EverQuest Admits Using Diku, Koster, Raph rkoster@origin.ea.com, Wed 17 Nov 1999, 17:17 GMT
- [MUD-Dev] Admins as Mortals, Philip Loguinov -- Draymoor fibhufky@erols.com, Wed 17 Nov 1999, 16:31 GMT
- Re: [MUD-Dev] Admins as Mortals, Holly Sommer hsommer@micro.ti.com, Wed 17 Nov 1999, 17:17 GMT
- Re: [MUD-Dev] Admins as Mortals, Travis S. Casey efindel@io.com, Wed 17 Nov 1999, 17:20 GMT
- Re: [MUD-Dev] Admins as Mortals, Mik Clarke mikclrk@attglobal.net, Wed 17 Nov 1999, 21:24 GMT