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Re: [MUD-Dev] Admins as Mortals
On Tue, 15 Sep 1998, Philip Loguinov -- Draymoor wrote:
> Ok, lets suppose that a mud world doesn't have any gods or other divine
> beings.
> The admins would then have to find some kind of role in the world,
> which,with the
> lack of any immortal beings, would have to be mortal, would it not?
Why do the admins have to have a role in the world? They can exist as
game-level admins without existing at the world-level, just as a paper RPG
GM does.
(It may be *useful* at times for them to be able to interact through a
character, but that's something else -- it certainly isn't required.)
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'_)
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- Thread context:
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, (continued)
- [MUD-Dev] Admins as Mortals,
Philip Loguinov -- Draymoor fibhufky#erols,com, Wed 17 Nov 1999, 16:31 GMT
- Re: [MUD-Dev] Admins as Mortals,
Holly Sommer hsommer#micro,ti.com, Wed 17 Nov 1999, 17:17 GMT
- Re: [MUD-Dev] Admins as Mortals,
Travis S. Casey efindel#io,com, Wed 17 Nov 1999, 17:20 GMT
- Re: [MUD-Dev] Admins as Mortals,
Mik Clarke mikclrk#attglobal,net, Wed 17 Nov 1999, 21:24 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Admins as Mortals,
Philip Loguinov -- Draymoor fibhufky#erols,com, Wed 17 Nov 1999, 21:24 GMT
- Re: [MUD-Dev] Admins as Mortals,
Philip Loguinov -- Draymoor fibhufky#erols,com, Wed 17 Nov 1999, 23:17 GMT
- RE: [MUD-Dev] Admins as Mortals,
Sellers, Michael MSellers#maxis,com, Wed 17 Nov 1999, 23:48 GMT
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