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Re: [MUD-Dev] Sony's EverQuest Admits Using Diku



On Wed, 17 Nov 1999, Locke wrote:

> During Bernard Yee's presentation, he framed the entire demonstration
> by saying that Sony's EverQuest was based on DikuMUD -- which I found at
> first flattering (being a member of the mudding community) and then
> later, perplexing.  Does the Diku Group know this?  Have they been
> compensated?
I have to say; based on Diku doesn't necessarily mean it used their
source, so much as the design was based on the Diku one. To be honest, I
cannot (personally) think of anything in the Diku server that it would be
easier to copy than to rewrite for a graphical MUD.
-- 
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 /_) / / (_  (__	http://wired.dcs.st-and.ac.uk/~rnicoll/
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