MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Sony's EverQuest Admits Using Diku
On Wed, 17 Nov 1999, Locke wrote:
> During Bernard Yee's presentation, he framed the entire demonstration
> by saying that Sony's EverQuest was based on DikuMUD -- which I found at
> first flattering (being a member of the mudding community) and then
> later, perplexing. Does the Diku Group know this? Have they been
> compensated?
I have to say; based on Diku doesn't necessarily mean it used their
source, so much as the design was based on the Diku one. To be honest, I
cannot (personally) think of anything in the Diku server that it would be
easier to copy than to rewrite for a graphical MUD.
--
_ __ __ __
/_) / / (_ (__ http://wired.dcs.st-and.ac.uk/~rnicoll/
/\ /_/ __) /
______________/
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Urban Desire,
claw claw#kanga,nu, Thu 18 Nov 1999, 07:14 GMT
- Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers),
Bruce Mitchener, Jr. bruce#puremagic,com, Thu 18 Nov 1999, 00:22 GMT
- [MUD-Dev] Sony's EverQuest Admits Using Diku,
Locke theisles#mugs,net, Wed 17 Nov 1999, 16:31 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
rnicoll rnicoll#respc-jrn,res.st-andrews.ac.uk, Wed 17 Nov 1999, 17:20 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
Greg Miller gmiller#classic-games,com, Wed 17 Nov 1999, 21:24 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
Wendy Winkler dionyza#peace,tbcnet.com, Wed 17 Nov 1999, 23:17 GMT
- [MUD-Dev] Admins as Mortals,
Philip Loguinov -- Draymoor fibhufky#erols,com, Wed 17 Nov 1999, 16:31 GMT
[ Other Periods
| Other mailing lists
| Search
]