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Re: [MUD-Dev] code base inquiry
cg#ami-cg,GraySage.Edmonton.AB.CA wrote:
>
> [Ben Greear:
>
> > It was also interesting to see how the MUD-DEV project burned so bright,
> > but flamed out so quickly. Too many indians, not enough chiefs, no
> > benevolent dictator, and I think the fact that so few of us really want
> > to work for others when we could implement our own thing killed it.
> > We as a mud-developer community just seem too set in our ways, busy,
> > or otherwise introverted to be able to collaborate on a meaningfull
> > project. However, don't think I'm trying to preach: I know I wouldn't
> > want to work on any server but my own either :)
>
> Hmm. A benevolent dictator might have helped. It would have had to have
> been somone technically knowledgeable, but able to completely detach
> themselves from their own opinions, and run with the perceived concensus.
> And someone willing and able to put a fair amount of time into it.
Sounds like it needs a project manager. Enough technical skill to tell
fakery from reality, but mainly skills in managing people and getting
results according to some sort of timetable. Programmers as a general
rule do not make good project managers...
Mik
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- Thread context:
- Re: [MUD-Dev] code base inquiry, (continued)
- Re: [MUD-Dev] code base inquiry,
cg cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 17 Nov 1999, 16:31 GMT
- Re: [MUD-Dev] code base inquiry,
Ilya, Game Commandos Ilya#gamecommandos,com, Wed 17 Nov 1999, 17:17 GMT
- RE: [MUD-Dev] code base inquiry,
Ilya, Game Commandos Ilya#gamecommandos,com, Wed 17 Nov 1999, 23:17 GMT
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