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Re: [MUD-Dev] Languages for MUD drivers



Ian Macintosh wrote:
> Distributed processing support can be handled by running multiple
> processes and interconnecting them.  I've always thought that this is
> a better way of handling large systems and a large number of users.
> ie, segment areas (zones) onto different servers and link them.

I've always thought this was an extraordinarily poor way to handle it...
Unless you have a truly enormous number of players, don't you end up
shifting areas from server to server as players and groups move, in
order to achieve load balancing? Wouldn't event-based distribution work
much more cleanly?
-- 
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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