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Re: [MUD-Dev] Sony's EverQuest Admits Using Diku
Greets, All:
Just as an aside, I've noted that the 'socials' that are available
"pre-programmed", if you wish, on EQ are even worded the same way as they
are on DIKU and DIKU-derivative games. A player of my MUD who happens to
own EQ pointed this out to me. (The unfortunate matter is that I've yet to
physically play the game, though this statement was stated at a later time
on one of the usenet groups.)
I'll agree that the statements made by Mr. Yee could be
interpreted differently depending upon your feelings upon the matter,
though I'll join you, Locke, by saying this perplexes me as well.
Food for thought
-Dionyza
Blue Facial MUD
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- Thread context:
- RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers), (continued)
- [MUD-Dev] Sony's EverQuest Admits Using Diku,
Locke theisles@mugs.net, Wed 17 Nov 1999, 16:31 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
rnicoll rnicoll@respc-jrn.res.st-andrews.ac.uk, Wed 17 Nov 1999, 17:20 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
Greg Miller gmiller@classic-games.com, Wed 17 Nov 1999, 21:24 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
Wendy Winkler dionyza@peace.tbcnet.com, Wed 17 Nov 1999, 23:17 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
Hans-Henrik Staerfeldt hhs@cbs.dtu.dk, Fri 19 Nov 1999, 18:27 GMT
- [MUD-Dev] Admins as Mortals,
Philip Loguinov -- Draymoor fibhufky@erols.com, Wed 17 Nov 1999, 16:31 GMT
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