MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Admins as Mortals
From: Mik Clarke <mikclrk#attglobal,net>
>Philip Loguinov -- Draymoor wrote:
>>
>> I've been thinking on this because thats a situation i'm faced with. I
want
>> to make
>> the staff (builders, admins, etc) players in the eyes of the mud, with
some
>> special
>> abilities. Builders could be carpenters, blacksmiths, etc. Admins or
coders
>> could
>> be in politics (this is an RP mud) etc.
>>
>> All that is a very nice concept i think, however, i can see from the
start
>> there would
>> be serious problems that could arrise, like builder corruption or
player's
>> sucking up.
>> Has anyone tried this? Can someone see something i could do to make this
>> work
>> smoothly or at least some problems i may have missed.
>
>Well, I'm not sure it's so different from a ROM with OLC. Player
>mechanics
>are much the same except that they can edit areas. The only major
>benefit from being an immortal/god is that they get listed in a
>different
>section on who and cannot be killed. They also get a number of rather
>powerful world changing commands and a newbie free chat channel.
>
>Does your approach means that whole teams of builders would have to
>work together on areas? Stone masons, carpenters, black smiths,
>warlocks,
>necromancers, demonologists? All working together to produce the 'evil
>wizards tower themepark'?
It doesn't mean that builders have to work together on a project. What it
does
is allow player commissioned items, rooms, etc. I'm using a gridded room
system for my world (can post the specs on that if anyone wants to know),
and
am going to have a rather natural development thing for the world along with
planned building. People can start new towns or expand on new ones by
contracting masons or carpenters or whatnot. What a builder is authorized
to build is determined by their job and such. Certain things might have to
be
approved by the head builder though, as if it were a new area.
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Admins as Mortals, (continued)
- Re: [MUD-Dev] Admins as Mortals,
Holly Sommer hsommer#micro,ti.com, Wed 17 Nov 1999, 17:17 GMT
- Re: [MUD-Dev] Admins as Mortals,
Travis S. Casey efindel#io,com, Wed 17 Nov 1999, 17:20 GMT
- Re: [MUD-Dev] Admins as Mortals,
Mik Clarke mikclrk#attglobal,net, Wed 17 Nov 1999, 21:24 GMT
- Re: [MUD-Dev] Admins as Mortals,
Philip Loguinov -- Draymoor fibhufky#erols,com, Wed 17 Nov 1999, 21:24 GMT
- Re: [MUD-Dev] Admins as Mortals,
Philip Loguinov -- Draymoor fibhufky#erols,com, Wed 17 Nov 1999, 23:17 GMT
- RE: [MUD-Dev] Admins as Mortals,
Sellers, Michael MSellers#maxis,com, Wed 17 Nov 1999, 23:48 GMT
- Re: [MUD-Dev] Admins as Mortals,
PartyG2816 PartyG2816#aol,com, Thu 18 Nov 1999, 01:33 GMT
- [MUD-Dev] Matrix,
Laurent Bossavit laurent#netdive,com, Tue 16 Nov 1999, 21:19 GMT
- [MUD-Dev] Library news,
J C Lawrence claw#cp,net, Tue 16 Nov 1999, 05:12 GMT
[ Other Periods
| Other mailing lists
| Search
]