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Re: [MUD-Dev] code base inquiry
[Travis S. Casey:]
> With an LP, you'd still need a mudlib. The two mudlibs for DGD may be
> licensable, but I'm not sure. However, writing a mudlib isn't as
> difficult as writing a mud from scratch.
I think I disagree with that. Writing a server is basically a finite task.
Once it does everything you need it to do, you can go down into a
maintainance mode. The mudlib and the world can be open-ended, however -
people continually add new stuff. Even if those additions don't normally
affect the core of the mudlib, there are likely to be ongoing changes.
If a MUD doesn't keep changing, doesn't it risk stagnation?
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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