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Re[2]: [MUD-Dev] code base inquiry
On Wednesday, November 17, 1999, cg#ami-cg,GraySage.Edmonton.AB.CA wrote:
> [Travis S. Casey:]
>> With an LP, you'd still need a mudlib. The two mudlibs for DGD may be
>> licensable, but I'm not sure. However, writing a mudlib isn't as
>> difficult as writing a mud from scratch.
> I think I disagree with that. Writing a server is basically a finite task.
> Once it does everything you need it to do, you can go down into a
> maintainance mode. The mudlib and the world can be open-ended, however -
> people continually add new stuff. Even if those additions don't normally
> affect the core of the mudlib, there are likely to be ongoing changes.
> If a MUD doesn't keep changing, doesn't it risk stagnation?
Substitute "initial core mudlib", then. That's probably what I should
have said in the first place, as it's more of what I meant.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- RE: [MUD-Dev] code base inquiry, (continued)
- [MUD-Dev] MudWords.com,
J C Lawrence claw#cp,net, Tue 16 Nov 1999, 01:17 GMT
- [MUD-Dev] New FAQ moderator,
Marian Griffith gryphon#iaehv,nl, Mon 15 Nov 1999, 17:39 GMT
- [MUD-Dev] Mud Dev FAQ,
Marian Griffith gryphon#iaehv,nl, Mon 15 Nov 1999, 17:14 GMT
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