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Re: [MUD-Dev] Languages for MUD drivers



On Wed, 17 Nov 1999 11:46:42 -0600 
Greg Miller <gmiller#classic-games,com> wrote:

> Ian Macintosh wrote:
>> Distributed processing support can be handled by running multiple
>> processes and interconnecting them.  I've always thought that
>> this is a better way of handling large systems and a large number
>> of users.  ie, segment areas (zones) onto different servers and
>> link them.

> I've always thought this was an extraordinarily poor way to handle
> it...  Unless you have a truly enormous number of players, don't
> you end up shifting areas from server to server as players and
> groups move, in order to achieve load balancing? Wouldn't
> event-based distribution work much more cleanly?

Area distribution assumes a reasonably even spread of activity.

Event distribution assumes that events can be distributed such that
minimal synch is required between nodes.

Both fail miserably with flash crowds.

-- 
J C Lawrence                              Internet: claw#kanga,nu
----------(*)                            Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


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