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Re: [MUD-Dev] Languages for MUD drivers
On Wed, 17 Nov 1999 11:46:42 -0600
Greg Miller <gmiller#classic-games,com> wrote:
> Ian Macintosh wrote:
>> Distributed processing support can be handled by running multiple
>> processes and interconnecting them. I've always thought that
>> this is a better way of handling large systems and a large number
>> of users. ie, segment areas (zones) onto different servers and
>> link them.
> I've always thought this was an extraordinarily poor way to handle
> it... Unless you have a truly enormous number of players, don't
> you end up shifting areas from server to server as players and
> groups move, in order to achieve load balancing? Wouldn't
> event-based distribution work much more cleanly?
Area distribution assumes a reasonably even spread of activity.
Event distribution assumes that events can be distributed such that
minimal synch is required between nodes.
Both fail miserably with flash crowds.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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- Thread context:
- RE: [MUD-Dev] Languages for MUD drivers, (continued)
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