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Re: [MUD-Dev] Sony's EverQuest Admits Using Diku
Hans-Henrik Staerfeldt wrote:
> functionality between EverQuest and DikuMud was eerie. At the time i wrote
> it off as them simply using some of the general ideas seen in fantasy
> roleplaying Muds in general, but this information bears further
> investigation.
>From the interviews and responses I read this spring it seems like the
designers have been avid DIKU players in the past. So you can't really blame
them for using those ideas in a graphical context.
> DikuMud. We have never even tried to hold a copyright on the ideas, mostly
> because many things we made back then was inspired from other games.
You can't copyright ideas, sometimes you can patent them though. :) You get
copyright on all works you produce, whether you want it or not. Sentences
and such does not qualify as works, so using some phrases that DIKU use is
not a violation. You might have a case anyway, maybe enough to get a
settlement that pays off? :) If they have copied the "form" you have given
the idea that DIKU builds on then you have a case...
--
Ola Fosheim Groestad,Norway http://www.notam.uio.no/~olagr/
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- Thread context:
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku, (continued)
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
rnicoll rnicoll#respc-jrn,res.st-andrews.ac.uk, Wed 17 Nov 1999, 17:20 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
Greg Miller gmiller#classic-games,com, Wed 17 Nov 1999, 21:24 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
Wendy Winkler dionyza#peace,tbcnet.com, Wed 17 Nov 1999, 23:17 GMT
- Re: [MUD-Dev] Sony's EverQuest Admits Using Diku,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Fri 19 Nov 1999, 18:27 GMT
- RE: [MUD-Dev] Sony's EverQuest Admits Using Diku,
Koster, Raph rkoster#origin,ea.com, Wed 17 Nov 1999, 17:17 GMT
- [MUD-Dev] Admins as Mortals,
Philip Loguinov -- Draymoor fibhufky#erols,com, Wed 17 Nov 1999, 16:31 GMT
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