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Re: [MUD-Dev] (no subject)



Ilya wrote:
>
>I think I've begun to gain familiarity with the popularity of CoolMUD
>(especially if that may be measured in the number of references to it,
>and recommendations of it).  Still, not being a driver programmer, I
>am hesitant to spend much effort on what appears to be an oft-admired
>but otherwise untouched driver.  Is there any activity out there that
>recommends it further?
>

I would note that the popularity of a driver is proportional to the 
availablity of complete or almost finished game worlds.
In particular, the absence of hardcode or a softcode library that
defines a minimum working set of game mechanics seems to
be a limiting factor in interest rather than a world or areas.  
There seems to be a strong  aversion toward designing a game 
and much less aversion to coding one.  

>In other words, I don't mind walking there, or swimming there, or
>whatever, but I am not sure I'm ready to go that way entirely alone.


The only thing that CoolMud lacks is the attentions of a mud game 
designer.  There are even fewer of those than there are mud coders. >:->

--
--*     Jon A. Lambert - TychoMUD Email: jlsysinc#nospam,ix.netcom.com     *--
--*     Mud Server Developer's Page <http://jlsysinc.home.netcom.com>      *--
--* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--





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