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Re: [MUD-Dev] Depth of realism
On Fri, 19 Nov 1999, J C Lawrence wrote:
> > Which got me to thinking, can a MUD really handle a battle on the
> > scale of two armies?
>
> There are a couple of simple player characteristics that intervene
> here:
>
> -- Everybody wants to be the hero. Nobody wants to be an foot
> soldier.
Actually, I do like to play a foot soldier sometimes -- but then, I'm
strange. :-)
(Honestly, after 20 years of RPGing, sometimes I find it's more fun to
play the "little guy" than the hero. That's one reason why I like
GMing more than playing -- the GM gets to play all the "little people.")
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'_)
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- Thread context:
- Re: Re[2]: [MUD-Dev] Depth of realism, (continued)
- Re: [MUD-Dev] Depth of realism,
J C Lawrence claw@cp.net, Sat 20 Nov 1999, 01:14 GMT
- Re: [MUD-Dev] Depth of realism,
Ilya, Game Commandos Ilya@gamecommandos.com, Thu 18 Nov 1999, 17:00 GMT
- RE: [MUD-Dev] Depth of realism,
Koster, Raph rkoster@origin.ea.com, Thu 18 Nov 1999, 17:00 GMT
- Re: [MUD-Dev] Depth of realism,
Jon A. Lambert jlsysinc@ix.netcom.com, Wed 24 Nov 1999, 23:20 GMT
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