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Re: [MUD-Dev] Admins as Mortals twist
On Sun, 21 Nov 1999, Matthew Mihaly wrote:
> horrible job at), then there is no way one person can handle it all. Can
> you imagine Everquest running with a small staff and only one person truly
> empowered to handle situations? With 50,000 people online at once, I think
> that would be impossible.
As do I. But in that instance, moving from the hobby world to the business
world, you suddenly have a whole new realm of control over people....their
jobs, their salary etc. Also you no long have anonymous players, you have
a credit card number most likely.
At the same time, I would expect a whole lot more profressional services
as a player.
______________________________________________________________________
Darren Henderson darren#jasper,somtel.com
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- Thread context:
- Re: [MUD-Dev] Admins as Mortals twist, (continued)
- Re: [MUD-Dev] Admins as Mortals twist,
AR Schleicher ars#iag,net, Mon 22 Nov 1999, 18:55 GMT
- Re[2]: [MUD-Dev] Admins as Mortals twist,
Jeremy Music rezo#lords,com, Mon 22 Nov 1999, 18:55 GMT
- Re: [MUD-Dev] Admins as Mortals twist,
Darren Henderson darren#jasper,somtel.com, Mon 22 Nov 1999, 18:55 GMT
- Re: [MUD-Dev] Mud hosting services,
gunderwood gunderwood#donet,com, Fri 19 Nov 1999, 20:35 GMT
- [MUD-Dev] about MOO,
Ilya, Game Commandos Ilya#gamecommandos,com, Fri 19 Nov 1999, 18:27 GMT
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