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RE: [MUD-Dev] FAQ for gm-types?
I've been a pen & paper RPG GM since 1980. (Yeah, pretty
much continuously, with a few short breaks now and then.)
On Tuesday, November 23, 1999 2:52 PM, Dundee
[SMTP:SkeptAck#antisocial,com] wrote:
> I'm looking for some sort of resource that I could direct our GMs to,
> where they could get an idea what it is they are supposed to
> be doing.
[snip]
> Anyway, I saw a couple of people that I really liked, in terms of how
> they played, different characters that they played, and so on. So
> I thought they'd make good GMs - setting up and running quests
> for other players.
[snip]
> They haven't got a clue. I don't know if it's due to their RPG
> background being UO/EQ rather than a real RPG, or if some
> mud-experience would have helped them.
[snip]
> Doesn't seem to be happening though, and I think it might be that they
> just don't know what they're supposed to be doing.
[snip]
> Does anyone know of any good resources to which I might direct them?
I don't think there are any "How to be a good GM" resources really.
There are some articles, a few posts, and maybe even a website
or two. You'd be able to find those by using a search engine.
But there is nothing like a book on how to be a good GM or how
to design a good adventure. I'd say the closest thing would be
articles on writing stories.
The problem really is that a good role-player is not a GM. They're
accustomed to playing and controlling just one character, not
the dozens that a GM needs. Your role-players really have no
clue how to set up a quest/adventure. They require planning
and design. It's hard work. I'm good at it, but I've been doing
it for almost 20 years. When I first started out I really sucked.
Sometimes I still really suck.
You might find a better use for the role-players - instead of
making them GMs, design the quest yourself and let them
role-play the mobs.
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] CODE RELEASE: (client) SMM++,
J C Lawrence claw@cp.net, Wed 24 Nov 1999, 21:06 GMT
- [MUD-Dev] FAQ for gm-types?,
Dundee SkeptAck@antisocial.com, Tue 23 Nov 1999, 21:24 GMT
- [MUD-Dev] Re: MUD-Dev request rejected,
Greg Miller gmiller@classic-games.com, Mon 22 Nov 1999, 20:25 GMT
- [MUD-Dev] Public Domain Client,
Ian Macintosh iman@issystems.co.nz, Sun 21 Nov 1999, 01:14 GMT
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