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Re: Re[2]: [MUD-Dev] (no subject)
On Sat, 20 Nov 1999 21:32:10 -0500
Travis Casey <efindel#io,com> wrote:
> Yep... I'll note that all the popular mud codebases seem to be
> stuck in the late 70's or early 80's, as far as RPG design goes
> (speaking, as I usually am, in terms of paper RPGs).
What is the current comparitive state of paper RPG's as compared to
the 1970's based MUDs?
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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- Re: Re[2]: [MUD-Dev] (no subject), (continued)
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