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Re: [MUD-Dev] FAQ for gm-types?
From: "Dundee" <SkeptAck#antisocial,com>
> I'm looking for some sort of resource that I could direct our GMs to,
where
> they could get an idea what it is they are supposed to be doing.
There are quite a few resources on this topic that I've put in the Kanga.Nu
libraries, or are already there. In particular in the Game Design section
<http://www.kanga.nu/library.php3?viewCat=1>
I recommend that they look at the 36 basic plots, common sense guide to tiny
plotting, etc. Also I find that some of the Interactive Fiction magazines
and articles, though not oriented toward multiplayer, are quite interesting
sources for the game creator.
------------------------------------------------------------------------
.. Christopher Allen Alacrity Ventures ..
.. <ChristopherA#AlacrityVentures,com> 1512 Walnut Street ..
.. Berkeley, CA 94709-1513 ..
.. <http://www.AlacrityVentures.com> o510/649-4030 f510/649-4034 ..
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Interesting links,
Bruce Mitchener, Jr. bruce@puremagic.com, Wed 24 Nov 1999, 21:35 GMT
- [MUD-Dev] CODE RELEASE: (client) SMM++,
J C Lawrence claw@cp.net, Wed 24 Nov 1999, 21:06 GMT
- [MUD-Dev] FAQ for gm-types?,
Dundee SkeptAck@antisocial.com, Tue 23 Nov 1999, 21:24 GMT
- [MUD-Dev] Re: MUD-Dev request rejected,
Greg Miller gmiller@classic-games.com, Mon 22 Nov 1999, 20:25 GMT
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