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Re[4]: [MUD-Dev] (no subject)
On Wednesday, November 24, 1999, J C Lawrence wrote:
> Travis Casey <efindel#io,com> wrote:
>> Yep... I'll note that all the popular mud codebases seem to be
>> stuck in the late 70's or early 80's, as far as RPG design goes
>> (speaking, as I usually am, in terms of paper RPGs).
> What is the current comparitive state of paper RPG's as compared to
> the 1970's based MUDs?
State in what sense? How successful they are, or what sort of game
designs they're using?
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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- Re: [MUD-Dev] (no subject), (continued)
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