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Re: [MUD-Dev] Neural Networks as the AI system for a MUD?
From: "Marc Hernandez" <marc#ias,jb.com>
> Actually, NNs have been used successfully to beat other AI
> techniques in at least one realm, backgammon. TD-Gammon uses the NN, I
> believe, to select the next move, and Temporal Difference learning to
> train it. TD is a nifty AI technique in and of itself.
You're right about TD being a very powerful technique. I've had some rather
nice results applying it to Go. But it is very expensive on the computation
side, as it (often) requires a lot of neurons to represent the output space.
In a situation where you have a couple of hundred entities wandering around,
I don't think it's a realistic alternative.
/Kræn Munck
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