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Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
Matthew Mihaly wrote:
>
> I don't feel that a play has much to do with the overall experience of an
> MMORPG. A play is a singular experience with a beginning and a definite
> end. There's no such thing as the centerpiece of a player's story in a
> MMORPG because it's not just a sequence of rigidly defined experiences,
> like a play or most videogames are.
Think of their whole life as a play made up of lots and lots of short,
more or less interconnected scenes. Like chapters in a book or scenes
in a road movie. There is a story there - the story of A Player and
it interacts with the stories of all of the other players. Can a mud
survive without giving each player a chance to create their own fairly
rewarding story?
Mik
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- Thread context:
- Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd), (continued)
- Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd),
Marian Griffith gryphon#iaehv,nl, Sun 28 Nov 1999, 23:16 GMT
- RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd),
Sellers, Michael MSellers#maxis,com, Tue 07 Dec 1999, 00:15 GMT
- RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd),
Sellers, Michael MSellers#maxis,com, Tue 07 Dec 1999, 02:27 GMT
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