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Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
Matthew Mihaly wrote:
>
> Unless you are in a permadeath game, getting trapped in a death trap does
> not entail not surviving. It's simply a setback (either minor or major),
> and players quickly realize this.
This happened to me on a ROM once (twice actually). Playing a fighter
type, low level, no recall capability. Wandering around seeing what
was where and I ended up in a romm with no exit. No way out. No way
to get killed either. Only way out is to wait until a friendly god
logs on and ask them to transport you out. Not good. Gods aren't meant
to be operating a search and rescue service and it really spoils the
sense of immersion.
Mik
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- Thread context:
- Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd), (continued)
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