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Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)
On Thu, 9 Dec 1999, Mik Clarke wrote:
> Matthew Mihaly wrote:
> >
> > Unless you are in a permadeath game, getting trapped in a death trap does
> > not entail not surviving. It's simply a setback (either minor or major),
> > and players quickly realize this.
>
> This happened to me on a ROM once (twice actually). Playing a fighter
> type, low level, no recall capability. Wandering around seeing what
> was where and I ended up in a romm with no exit. No way out. No way
> to get killed either. Only way out is to wait until a friendly god
> logs on and ask them to transport you out. Not good. Gods aren't meant
> to be operating a search and rescue service and it really spoils the
> sense of immersion.
Behold the power of summon :) Can you starve to death in a ROM? Hehe.
-Holly
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- Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd), (continued)
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